Tuesday, today, I got to work on research while waiting for my idea to be confirmed by Luke.
I had researched a bit about animating before, but I hadn't really looked at the process that professional animators go though. Also, as I wrote in my previous entry, I needed to find a way of animating smoothly (I knew a little bit about "tweening", but I needed to go more in-depth).
I started to fill out the outline (I worked on that during Monday's STAC periods, also), and started to sketch some possible ideas/major scenes for the animation.
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Research:
process of animation (used google to obtain this information)
from a disney site:
-storyboard
-present as story
-dialogue
-just character sketches
-start animating
from a yahoo source (the animation process: from the drawing room...)
-story/planning/decide on length
-script
-storyboard
--voice actors script
-character model
-model of anything not part of the character
-start animating (they went into traditional animating techniques using cels, but I'm doing it digitally, so I'll research traditional animating later on...earlier on in the year I saw a short youtube on traditional animating, so I know a bit already)
Definitions:
Keyframes-start and end (define movement)
--testing
---then "tweens"-(via. assistants, flash, or photoshop layers)
Keyframing- when the artist does all of the frames (digitally?) (apparently this is what I've been doing)
-"on ones" 24 frames/second (standard for animating)
-"on twos" 12 frames/second
^most animations are a combination of "on one" and "on two" animating
Look up more:
-ease in/ease out
-flash
-photoshop
-vector graphics
-process of creating music for film/animation
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